「Movie」の版間の差分

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(ページの作成:「== メソッド == {| border="1" cellpadding="10" cellspacing="0" |- style="color:white; background-color:#00a0dc;" !メソッド!!返り値!!説明 |- |addEventListener(...」)

2013年8月18日 (日) 15:03時点における版

メソッド

メソッド 返り値 説明
addEventListener(event:string, listener:MovieEventListener) void
addTween() Tween
attachBitmap(bitmapName:string, depth:number) BitmapClip
attachEmptyMovie(attachName:string, options:object) Movie
attachLWF(attachLWF:LWF, attachName:string, options:object) void
attachMovie(linkageName:LWF, attachName:string, options:object) Movie
clearEventListener(event:string) void
detachBitmap(depth:number) void
detachFromParent() void
detachLWF(lwf:LWF) void
detachMovie(movie:Movie) void
dispatchEvent(e:string) void
getAttachedBitmap(depth:number) BitmapClip
getAttachedBitmaps() Array
getAttachedLWF(depth:number) LWF
getAttachedMovie(depth:number) Movie
getBounds() Bounds
globalToLocal(point:Point) Point
gotoAndPlay(frame:number) void
gotoAndStop(frame:number) void
gotoFrame(frame:number) void
gotoLabel(label:string) void
localToGlobal(point:Point) Point
move(x:number, y:number) void
moveTo(x:number, y:number) void
nextFrame() void
play() void
prevFrame() void
removeEventListener(event:string, listener:MovieEventListener) void
removeMovieClip() void
requestCalculateBounds() void
rotate(degree:number) void
rotateTo(degree:number) void
scale(x:number, y:number) void
scaleTo(x:number, y:number) void
searchAttachedLWF(attachName:string, recursive:bool) LWF
searchAttachedMovie(attachName:string, recursive:bool) Movie
searchMovieInstance(name:string, recursive:bool) Movie
setAlpha(alpha:number) void
setColorTransform(colorTransform:ColorTransform) void
setEventListener(event:string, listener:MovieEventListener) void
setMatrix(matrix:Matrix) void
setRenderingOffset(offset:number) void
setVisible(visible:bool) void
stop() void
swapAttachedLWFDepth(depth0:number, depth1:number) void
swapAttachedMovieDepth(depth0:number, depth1:number) void
swapDepths(depth:number) void



プロパティ

プロパティ タイプ 説明
alpha number
blendMode string
currentFrame number
depth number
lwf LWF
name string
playing bool
rotation number
scaleX number
scaleY number
totalFrames number
visible bool
x number
y number